High Demand for Daily Fantasy Sports and In-Game Gambling amid Pandemic to Bolster Market Growth Through COVID-19 Crisis

In 2018, the market size of Daily Fantasy Sports and In-Game Gambling Market is million US$ and it will reach million US$ in 2025, growing at a CAGR of from 2018; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.

The report on the Daily Fantasy Sports and In-Game Gambling market provides a bird’s eye view of the current proceeding within the Daily Fantasy Sports and In-Game Gambling market. Further, the report also takes into account the impact of the novel COVID-19 pandemic on the Daily Fantasy Sports and In-Game Gambling market and offers a clear assessment of the projected market fluctuations during the forecast period. The different factors that are likely to impact the overall dynamics of the Daily Fantasy Sports and In-Game Gambling market over the forecast period (2019-2029) including the current trends, growth opportunities, restraining factors, and more are discussed in detail in the market study.

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This study presents the Daily Fantasy Sports and In-Game Gambling Market production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. Daily Fantasy Sports and In-Game Gambling history breakdown data from 2014 to 2018, and forecast to 2025.

For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2018.

In global Daily Fantasy Sports and In-Game Gambling market, the following companies are covered:

The key players covered in this study
DraftKings
Dribble
FanDuel
FantasyDraft
Sportito
Yahoo!
Activision Blizzard
EA
Sony
Tencent

Market segment by Type, the product can be split into
DFS (Daily Fantasy Sports)
Loot Boxes
Skin Gambling
Others
Market segment by Application, split into
Teens
Adults

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Daily Fantasy Sports and In-Game Gambling status, future forecast, growth opportunity, key market and key players.
To present the Daily Fantasy Sports and In-Game Gambling development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Daily Fantasy Sports and In-Game Gambling are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe Daily Fantasy Sports and In-Game Gambling product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top manufacturers of Daily Fantasy Sports and In-Game Gambling , with price, sales, revenue and global market share of Daily Fantasy Sports and In-Game Gambling in 2017 and 2018.

Chapter 3, the Daily Fantasy Sports and In-Game Gambling competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Daily Fantasy Sports and In-Game Gambling breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2018.

Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2018.

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Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2018.

Chapter 12, Daily Fantasy Sports and In-Game Gambling market forecast, by regions, type and application, with sales and revenue, from 2018 to 2024.

Chapter 13, 14 and 15, to describe Daily Fantasy Sports and In-Game Gambling sales channel, distributors, customers, research findings and conclusion, appendix and data source.